Built a VR Streaming system to enable real-time driving control of a 1-10 sized car. Used AR marker to localize the car, and used Intel Realsence camera for streaming.
A hand gesture-music interface built-in Python and Max MSP. Implemented with OpenCV computer vision module and PyOSC port.
A classic Connect4 game, but made in 3D and deployed into an AR environment. Has plane detection and full gameplay.
A Neural Network Machine Learning project that takes in a noisy image and produces a clean image.
A VR escape room game that has a zero-gravity spaceship setting. Models build in Maya, and gameplay developed in Unity3D.
A cognitive training program in a VR environment that focuses on hearing, attention, and short-term memory.
A Java program that randomly auto-generates a game world with different functionality tiles and playability.